Little Alchemy is a bet on learning from your errors.
It’s free, and it’s intended for iPhone and Android (through Google Play); you can even play online.

The policies of play are simple. Beginning four elements: air, earth, fire, and water, which appear as icons on your own screen. By adding any two elements together, you receive another “element,” which might or is probably not combinable subsequently. Elements are added by dragging one over another, at which point either nothing happens (since they don’t make a new challenge), or perhaps a new icon appears of their place. You can contribute a component to itself; air + air = pressure, by way of example. You’ll find 560 stuff you may make, plus one bonus item (i found about halfway through.) You’ll discover youself to be dropping and dragging once you have a couple of minutes to spare, seeking to create another element.

The screen shows the weather you’ve already made for the right; the left side with the screen is for combining elements. A counter at the end informs you the amount of elements you’ve made out of the wide ranging 560. (The screenshot was apparently taken during an earlier iteration with the game, when only 500 elements could possibly be created.) You’ll be able to set the library to demonstrate either all the elements you’ve created, or only the ones that could actually be combined; “final elements” would be the end with the road and can’t be familiar with create elements. You may also choose to have final elements underlined, in order to differentiate between them. “Flood” within the screenshot is a final element.

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